Second Life is a virtual world, a 3D online environment created by Linden Lab. This environment mimics the real world, but also contains the impossible, such as flying castles. You participate in the world by creating an avatar, a representation of yourself that may look like you do in real life, or vastly different. You control your avatar, moving about, creating things, and interacting with other avatars. While the 3D environment shares many visual characteristics with some current games, Second Life does not come with any preset objectives or goals. It’s up to you to create them.
Virtual worlds provide many educational benefits. The two strongest benefits may be an immersive environment coupled with social interactions. Virtual worlds hold the promise of an immersive environment containing problems and contexts similar to the real world. In addition, multi-user virtual worlds allow users to meet, interact, and form social communities. While either an immersive environment or social interactions can provide for good learning experiences, in multi-user virtual worlds the natural coupling of these two possibilities may be what multi-user virtual worlds do best.
General Educational Uses of Second Life
Possible General Learning Outcomes
Discipline-specific Uses of Second Life
Please read the following:
Step 1 - Download and install the Second Life software from http://secondlife.com.
Step 2 - Get a Second Life Account at http://sl.nmc.org/join/.
Step 3 - Start up Second Life, and (automatically) proceed through the NMC Orientation Island.
Step 4 - Explore! See http://gaming.psu.edu/VirtualWorlds for more information.
The Educational Gaming Commons (EGC), part of Penn State’s Education Technology Services has established several islands for dedicated use by Penn State’s faculty, students, and staff called “Penn State Isle." One island showcases innovative works of the members of the Penn State community. Other islands serve as an experimental space for collaborative and interdisciplinary projects. To set up your projects on a Penn State Island, please email gaming@psu.edu. Please include the following information:
If space is granted to you, you agree to the following:
The EGC will provide administrative support of your space and ensure it functions correctly. If possible, the EGC will work with you to conceptualize and formalize your ideas for the use of this space. The EGC cannot provide staff to assist you in building and/or scripting.
At the end of your planned use of the space, if you are not actively using it, the EGC reserves the right to reclaim that space for use by others at Penn State.