Bloom's Digital Taxonomy, Games, and Virtual Worlds

I stumbled across a great addition to Bloom's Taxonomy, titled appropriately Bloom's Digital Taxonomy. For Instructional Designers, Bloom's taxonomy is a must-know tool in our bag of skills. It's benn around for 50+ years, survived several (somewhat unknown) updates, and now Andrew Chuches has made a stellar attempt to bring Web 2 into the mix, with descriptions of tasks and rubrics we all can use.

What does this have to do with educational gaming and virtual worlds? Not much - yet. I do see a great potential here to take what Andrew and others have done and extend it into these areas. I've been looking for examplars of educational games and virtual world activities for the past several years. I'll contine to do so. Yet there us another way to go about that, and it's by using a sound taxonomy to build some relevant, if theoretical, examples and rubrics.

Who want's to join me? I'd like to gather a small number of interested people, and get the ball rolling. The time is ripe for this! Let me know by emailing me with your interest.