The popularity and number of browser-based games is growing. Here's a recent article that discusses this:
http://news.bbc.co.uk/1/hi/technology/7591982.stm
The article made me pause to think about this. I have joys and concerns about web-based gaming, and some new questions about casual games that just occur as you browse the web.
Joys
Concerns
Note I haven't written anything about the pedagogical implications, either as a joy or concern. It seems to me the pedagogical "stuff" sits outside the delivery mechanism. But then one line from the above referenced article made me stop to reconsider that - "It's a natural extension of where he web is going." This line is in reference to the social aspect of the web, and how people are trying to change the isolated browsing expereince into a more social one.
So what does that mean for pedagogy? The cheese doesn't stand alone? If knowledge construction is mediated by social interaction, how do we attach pedagogy? Do we just drop it in, like cheese in water, do we try to make it like ice cubes in water - part of the whole, yet a bit different, or do we mix everything together into a educational social smoothie?
Comments
There are problems with browser games, however...
In terms of something complex, I do agree as the more complex your game is, the more code is required and thus more time it needs for loading.
However, I do see the browser games are evolving as time goes by. Take Quake Live for example, this is a browser game that was known as Quake 3 before; a retail game in a CD.
I do agree that it is very tough to build something complex. As a semi programmer myself, I know thoughts are often hindered by the limiting knowledge of the code being programmed, but there are a lot of game programming packages that created drag and drop interface for game developers that do not like the programming experience.
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