Beyond Fun: Serious Games and Media

Check out the new book from Carnegie Mellon's Entertainment Technology Center. More than 15 international contributers put together a book with topics such as:

  • cheating and violence in video games
  • the use of games in classrooms, and
  • how media tools such as simulations and blogs can foster learning and a new digital, procedural literacy.

The articles mesh together in an attempt to paint a holistic picture of this emerging field. Enjoy!