Though its been a bit longer than I had intended since my last update, I wanted to take a few minutes to show off some new screen shots from ChemBlaster



These screenshots were taken from the game's second level, which deals with ion identification (as compared to level 1 which is about element identification). Though the core gameplay is the same, in level two, the player fires positive and negative charges at randomly generated elements to build out 10 of a possible 30 cations or anions.
As you can see if you compare the new screens to the old ones, quite a few new interface elements have been added since the last update. A few highlights for your reading pleasure:
- Logisitcal additions have been made to the interface, including a score field, timer, current target, and progress meter (right hand side), as well as a level indicator (bottom left as well as background).
- A "targetting sight" has been added to the blaster itself, allowing the player to fire with greater accuracy (visible in the second screen - a small white cirlce near the top of the board)
- Improved completion animations (screen 3) create an explosion of confetti after a successful "blast" as well as reinforcement of the element/ ion/ or compound blasted on the right hand side of the screen.
- An optional "Elemental Aid" has been added to help players who might be struggling or playing the game on their own without an acompanying chemistry class. By default, the aid is toggled off (screen 1) but it can be activated at any time and will scroll each of a level's possible targets along the bottom of the screen (screens 2 and 3). Activiating the aid will cause a score or time penalty.
- A "next ball" button added to the end of the upcoming blast balls bar (a light blue circle in all screens). Though not necessary for level 1, this allows players to increase the speed of a playthrough by cycling right to the charge or element they want to fire next. An advanced feature that will help players improve their score and maximize class bragging rights.
Next up on the ChemBlaster agenda is the addition of compound levels as well as conducting student testing to make sure the game scratches chemistry students where they itch. Stay tuned for more updates and maybe even a gameplay video in the near future.
Comments
the game
Nice game, I liked it alot, attractive interface and everything else, and I also like chemistry.Flowers